How to install Codebreaker to run with OPL on FMCB? Sony's Playstation 2. We are all about the games, discussions, news, questions or suggestions related to the PS2. Tell us what you love(d) about it, what game you hated, when you first got your system, or if you're completely new to it!
- Cheat Device is a game enhancer for PlayStation 2 games, similar to Action Replay, GameShark, and CodeBreaker.
It supports booting retail, disc based games as well as ELF files such as OpenPS2Loader or ESR.
Features- Easy to navigate menu system similar to CodeBreaker
- Supports retail discs and loader ELFs
- Fast loading of large cheat lists
- Save manager for backing up and restoring game saves to/from a flash drive
- Powered by ps2rd's powerful cheat engine
- Storing Cheats
Each game in the cheat database contains a cheat list,
where each cheat contains a list of code lines to be processed by the engine during gameplay.
Cheat databases can be stored in two formats:- CDB (recommended) - A CDB file can be loaded very quickly and compressed to a small size.
- TXT - A TXT file can be edited in a text editor and doesn't need to be converted.
This works well for small lists but can take a while to load if it becomes too large.
You can use cdb-util to convert to/from CDB and TXT formats.
The location of the cheat file needs to be set in CheatDevicePS2.ini.
TXT Cheat Database Format- A game is declared as the game's title enclosed by quotation marks followed by one or more cheats.
- A cheat begins with a line of text followed by code lines formatted as 8 hexidecimal characters for the address, a space character, and 8 hexidecimal characters for the value.
- When two or more cheat titles are placed on adjacent lines without code lines between them, all cheat titles before the last one will be treated as cheat sections to organize a cheat list or keep notes to be displayed.
- A comment begins with double slashes.
Enable Codes
9-type enable codes (9xxxxxxx yyyyyyyy) are supported and will be automatically enabled if present in a game's cheat list. If an F-type enable code is used instead (which is common for older games), it will be silently ignored and a hook will be installed automatically by the code engine. Many games have been tested with the auto-hook function, but its best if a 9-type enable code is used.
Some games use an enable code with additional code lines, such as Jak and Daxter. These types of enable codes can be manually enabled from the cheat menu but aren't automatically enabled since they have a tendency of overwriting parts of the code engine. Metal Gear Solid 2 does this, for example.
Code Format
All cheats must be in 'RAW' format; Cheat Device can't decrypt or read any other formats (ARMAX, CB1-6, CB7+, AR2, GS, etc.). However, you can use
tools such as OmniConvert to convert any of these formats to RAW.
Settings File
Settings are stored in an ini file named CheatDevicePS2.ini in the directory Cheat Device is run from. [CheatDevicePS2]- database = Path to .CDB or .TXT cheat database
- boot[0-4] = Paths to boot from when cheats are enabled in addition to the disk-boot option
Default Values
If the settings file can't be loaded, these default values will be used instead:- database = CheatDatabase.cdb
- boot0 = mc0:/BOOT/BOOT.ELF
- boot1 = mc1:/BOOT/BOOT.ELF
- boot2 = mass:/BOOT/BOOT.ELF
- boot3 = rom0:OSDSYS
- boot4 = FASTBOOT
Included is the CodeBreaker 10.0 database. Please report any bugs to me if you find them. - Current Stable Release:https://github.com/root670/CheatDevicePS2/releases.
cdb-util v1.2.2:https://github.com/root670/cdb-util/releases.
cdb-util Web Version (convert text cheats to CDB online): https://wescastro.com/cdbutil.
Compiling: https://github.com/root670/CheatDevicePS2/wiki/Compiling.
Here's a demo of it in action:
Source:
https://github.com/root670/CheatDevicePS2/releases,
https://gamehacking.org/vb/forum/vi...ent/research-development/12375-cheatdeviceps2,
![Ps2 Ps2](/uploads/1/2/5/8/125855858/891959499.jpg)
http://psx-scene.com/forums/f23/cheat-device-ps2-128741/.
The Downloads Section
This is the download section of the site. Here you'll find links to programs or needed files that would help you create your own Day 1 Codebreaker save files (or something similar with Action Replay).Utilities
1) OmniconvertDescription: Omniconvert's the ultimate utility when it comes to saving codes in file formats suitable for Action Replay, Codebreaker, and GameShark. It can also convert codes to raw format or from one cheat device format to another. Don't waste anymore time typing in those codes!
2) CBCMakerPS2
Description: This is for the folks whom only use Codebreaker. This program was designed by CMX (founder of Codebreaker) himself. However, since Codebreaker's site was changed to CodeTwink, this program can no longer be found easily.
PS2 Homebrew Applications
These are links to ELF files that are used for Homebrew applications that run on the PS2 system itself. There's several ways to run homebrew on your PS2, but we know the easiest way.
1) SWTG's Free Memory Card Boot Package
Description: This FMCB package comes with FMCB 1.5, ESR r9b, FMCB Configurator, uLaunchELF, HDLoader 8.0C, and SMS Media Player. Visit here for instructions on how to install FMCB.
2) Codebreaker V9.22 (with Custom Day 1 file Fix) ELF
Description: This is an ELF file of the famous Codebreaker for the NTSC region (though it can indeed be used for PAL regions this way). This is the only Codebreaker ELF file that can run ESR and support custom Day 1 files. It needs the file CB_launch.elf however. It is also included in this download.